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First person aim and movement training

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Nine scenarios across five categories. Every block scores a rating that combines speed and accuracy, so it cannot be gamed by slowing down.

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What to aim for

  • Rating is the number to watch. It is targets per minute multiplied by accuracy squared, so clicking slowly to protect your accuracy lowers it just as much as spraying does.
  • Accuracy targets — around 70% on the click scenarios, around 75% on tracking, then move up a difficulty.
  • Reaction — watch the milliseconds, not the accuracy. Under 300ms is quick, under 250ms is very quick. Clicking early and missing a flash both cost accuracy, which drags the rating down.
  • Movement — you move and jump automatically here. Targets are bigger on purpose; the challenge is holding your aim while the view slides and bobs.
  • Calibrate your sensitivity first. One measurement in Settings makes Rivals sens 1 mean the same thing here as it does in Rivals. Until you do it, none of this transfers.

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