First person aim training
Train · pick a session
Five scenarios in a 3D room. The crosshair stays locked to the centre and your mouse turns you, so it trains the same movement your game does.
Recommended sessions
Your saved sessions
Quick play — one scenario
What to aim for
- Gridshot and micro — push speed, let accuracy sit near 70%. Hold a pace 3 to 5 sessions before speeding up.
- Tracking — turn with the sphere at its speed. Don't chase and correct. Move up a difficulty at around 75%.
- Switching — same target, around 75%.
- Reaction — watch the milliseconds, not the accuracy. Under 300ms is quick.
- Breaks — hands off the mouse, eyes off the screen.
Session builder
Build your own
Stack blocks in any order, add breaks, then save. Saved sessions stay on this device and show up on the Train page.
Add a block
Blocks in this session
Total: 0:00
Settings
Crosshair and controls
Everything here is saved on this device and applies to every scenario.
Crosshair
Controls
Score log
Your scores
Every finished block, logged automatically. Watch accuracy, not score.
Best accuracy by scenario
Recent blocks
Guide
How to use this
You stand in a room and the mouse turns you. The crosshair never leaves the centre of the screen.
The controls
- Mouse turns you. Left and right swings your view, up and down looks up and down. The crosshair is locked dead centre, so you aim by turning your whole view — the same movement your game uses.
- Click to shoot. On tracking, hold the button down and keep the sphere under the crosshair.
- Escape releases the mouse and pauses. Space starts and resumes.
- Touch — drag anywhere to turn, tap with a second finger to shoot. Tracking counts while you are dragging and on target.
The scenarios
Several targets on the wall at once. Hit one and it respawns elsewhere. Trains flicking — the big fast turns.
Small targets in a tight cluster. Trains the small precise corrections at the end of a flick, which is usually what decides a close fight.
One sphere drifts across the wall. Hold the button and keep it centred. It turns green while you are on it. Your score is time on target.
Two or three targets, one lit. Hit the lit one and the light jumps. Trains snapping between enemies.
One target appears with no warning. Hit it as fast as you can. Score is your average reaction time in milliseconds — lower is better.
Setting your sensitivity
This matters more than anything else in Settings. Pick a number, check it feels roughly like your game, then do not touch it again for a few weeks. If a 180° turn here takes a very different swipe than in your game, nudge it until they match.
Building a session
Tap Session builder at the top and name it.
Pick a scenario, difficulty and length, then Add block. Add a Break block in anything longer than fifteen minutes.
Arrows reorder, the cross deletes. Save session puts it on the Train page.
Weight the time toward your weakest scenario. Roughly two thirds on the worst thing is a good rule.
Raising the difficulty
- Gridshot and micro — the goal is speed, not a higher accuracy number. Move to a pace that feels slightly too fast, hold it three to five sessions, and step up when you are back near 70% and it feels routine.
- Tracking and switching — move up one difficulty at around 75%, then expect accuracy to drop for a few days. That drop is the point.
Installing it
- iPhone or iPad — open in Safari, tap Share, then Add to Home Screen.
- Android — open in Chrome, tap the menu, then Install app.
- Desktop — Chrome or Edge shows an install icon in the address bar. Desktop is the one to use, since mouse-look is the whole point.
Stop for the day if your wrist or forearm starts aching. Stop at the end of the last block even if you feel fine — tired reps teach tired habits. Then go play actual matches. That is where the training turns into wins.
Version history
Changelog
Versions start at v1.0 and increment by 0.1 with each release.
